Not sure what measures will you consider, but factions fighting in their own homeland (forest dwarves on FOREST...) is extremely strong lol , they're also worse in mountains and hills or non forested/swamp tiles (including flat)First fight!
fanatics (winner)
untameds
Terrain type: Swamp
Tournament Small Maps 2p (13x13) powtórka 20250622-101348.gz
Second fight!
steelhives (winner)
frosts
Terrain type: Swamp
Tournament Small Maps 2p (13x13) powtórka 20250622-102415.gz
Third fight!
oracles (winner)
lycans
Terrain type: Forest
Tournament Small Maps 2p (13x13) powtórka 20250622-102807.gz
Next fight!
dwarves-forest (winner)
norse_jarldoms
Terrain type: Mountains
Tournament Small Maps 2p (13x13) powtórka 20250622-103153.gz
Next fight!
primevals
blades-country (winner)
Terrain type: Swamp
Tournament Small Maps 2p (13x13) powtórka 20250622-103538.gz
Next fight!
whites (winner)
barbarians
Terrain type: Frost
Tournament Small Maps 2p (13x13) powtórka 20250622-104157.gz
Not quite impressed that whites wiped-out EOM barbarians as whites have a slight bonus on frozen meanwhile barbarians are more sand oriented (hot weather) and have small handicap in frozen terrain if directly compared to default orcs.
One thing I did remember for Ageless for terrain themed factions is making factions more consistent/better when they were out of their primary/main terrain but nerfed crazy things as 60% whole sand/frozen defense to only 50% because having already 1 movement cost in these type of terrains is already a brutal advantage for that faction when dealing random ground enemies because of the brute force of movement costs... now add it the fact these units were dealing in 60% defense and 1 MP cost againist foes in 20/30% frozen or sand defenses and massive 2-3 movement cost to move a single tile.
Just mentioning you might consider the context of the win/losses if you're adding a random terrain to 2 random factions fight each other.
Statistics: Posted by IPS — Yesterday, 10:18 pm