Posting that it's scheluded that in this week I will review all EOM (Era of Myths) units as they seem to be quite underpowered (outdated overpriced XP, some pricement issues in higher level units) and in some cases bad late game scalling (particularly Therians the most)
And also I plan to add some few more factions to Ageless Wars, at the moment two new listed factions officially submitted and few more coming which I will be talking about them.
Alpine Alliance: Human units featuring advantage in hill and mountains terrain (slightly superior at frozen and cave terrains also), featuring versatile infantry and also the aid of different flying rocs, eagles and phoenix hatching unit.
The Cataclysm Legion: Chaos and Dark legion formed an alliance with mutants and genetic experiments (ME - The Cult), thematically the concept was so nice as a replacement of demons because in a future release it's planned to make a faction with just daemons.
Planned to be added (medium chances to be added in this 4.38 release)
- Avian Alliance (not definitive name): Features ME avian and all Harpies, particularly humanoid birdy alliance.
- Infernal Pact (no definitive name) All demonic units in the same alliance, with the aid of efreets and similar units too, slightly inferior chances to be submitted this release.
- Twilight Moon: this faction contains all vampires and interesting adds (like cosmic eye and dark orbs) , unsure if to add werewoles or to split in different factions, but this thing is still in debate because of very few vampiric units existing in Ageless... might not submit if not a good concept idea.
- Enchanted Forests: Keeper of the forests, containing BEEM wood warriors, Yokai and some other enchanted forest creatures, might have good potential for a faction content if correctly planned
- Steel Legions: Heavy Armor human warriors, very strong melee fighters and good physical archers, might include Chealier, Emperor Guards (including ninjas), probably AOA Galianos, but still struggling a bit because I don't find a low max healing unit (Heal +4/+6 max ... or just use Chealier healer because he could be fine because no magical?) , so will probably look how to manage them
- Southern Nations: Might include Dunefolks and sand oriented units that suits thematically to them, particularly Dardo, and EFM sand oriented factions. Most likely to come in this update
- Steampunk Empire: Faction containing steampunk machines and a lot of thunderstick, featuring dwarves and human alike, the faction was planned to be published the first release but Steampunk Folks didn't come in 4.37 ... so the faction is on hold. Could probably add them even with missing units from a whole faction...
- Atlantis Confederation: Faction containing mermen and RE - Aquana and some aquatic creatures. Most likely didn't like the idea to add them because them as AI opponent could be a problem in many scenarios but could mind adding this faction but remove from random faction options to avoid the AI skill issue when using this faction.
- Aristocracy Kingdom: faction built of Aristocrat humans, with units like fencer and rich men, featuring excepctionally good mages BUT not haing a solid melee fighter.
And even more than listed, while not having a clear idea in how to add these, but concept and recruit list is still in progress... and epect some of these factions be added for Ageless Wars, which ones will be submitted I don't even know at this moment, but we will be viewing in July.
And that's all for now.
And also I plan to add some few more factions to Ageless Wars, at the moment two new listed factions officially submitted and few more coming which I will be talking about them.
Alpine Alliance: Human units featuring advantage in hill and mountains terrain (slightly superior at frozen and cave terrains also), featuring versatile infantry and also the aid of different flying rocs, eagles and phoenix hatching unit.
The Cataclysm Legion: Chaos and Dark legion formed an alliance with mutants and genetic experiments (ME - The Cult), thematically the concept was so nice as a replacement of demons because in a future release it's planned to make a faction with just daemons.
Planned to be added (medium chances to be added in this 4.38 release)
- Avian Alliance (not definitive name): Features ME avian and all Harpies, particularly humanoid birdy alliance.
- Infernal Pact (no definitive name) All demonic units in the same alliance, with the aid of efreets and similar units too, slightly inferior chances to be submitted this release.
- Twilight Moon: this faction contains all vampires and interesting adds (like cosmic eye and dark orbs) , unsure if to add werewoles or to split in different factions, but this thing is still in debate because of very few vampiric units existing in Ageless... might not submit if not a good concept idea.
- Enchanted Forests: Keeper of the forests, containing BEEM wood warriors, Yokai and some other enchanted forest creatures, might have good potential for a faction content if correctly planned
- Steel Legions: Heavy Armor human warriors, very strong melee fighters and good physical archers, might include Chealier, Emperor Guards (including ninjas), probably AOA Galianos, but still struggling a bit because I don't find a low max healing unit (Heal +4/+6 max ... or just use Chealier healer because he could be fine because no magical?) , so will probably look how to manage them
- Southern Nations: Might include Dunefolks and sand oriented units that suits thematically to them, particularly Dardo, and EFM sand oriented factions. Most likely to come in this update
- Steampunk Empire: Faction containing steampunk machines and a lot of thunderstick, featuring dwarves and human alike, the faction was planned to be published the first release but Steampunk Folks didn't come in 4.37 ... so the faction is on hold. Could probably add them even with missing units from a whole faction...
- Atlantis Confederation: Faction containing mermen and RE - Aquana and some aquatic creatures. Most likely didn't like the idea to add them because them as AI opponent could be a problem in many scenarios but could mind adding this faction but remove from random faction options to avoid the AI skill issue when using this faction.
- Aristocracy Kingdom: faction built of Aristocrat humans, with units like fencer and rich men, featuring excepctionally good mages BUT not haing a solid melee fighter.
And even more than listed, while not having a clear idea in how to add these, but concept and recruit list is still in progress... and epect some of these factions be added for Ageless Wars, which ones will be submitted I don't even know at this moment, but we will be viewing in July.
And that's all for now.
Statistics: Posted by IPS — Yesterday, 9:22 pm