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Under the Burning Suns • Re: Scenario Review: (UTBS) 3. A Stirring in the Night

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1) What version and difficulty level did you play the scenario on? Champion (Nightmare) 1.18.4
2) Do you think the difficulty is adequate to the level? Yes, very difficult again, though having ~350g to start made it manageable.
3) Was there any event that caused you to almost instantly lose, or made the scenario unplayable without reload? No, but I did reload to have a unit survive on turn 1.
4) Do you like the storyline and the dialogues? Yes, it's great, though the entire situation is a little out-of-the-blue.
5) Do you think the scenario was fun? Fun, and challenging. This scenario really highlights the strength of the scout line, and the orcs put alot of pressure to defeat the undead leaders; I'm not even sure how I'd play it if I wasn't aiming for the early finish.

I rolled a rather bad start, with 1 fighter in the north and 2 L1 taurochs in the south. For 2 turns I recalled just scouts + a sun sylph, with the sylph going north to join Nym, Zhul and DD (dust devil), while Garak and Eryssa went south. I manned 2 lines not far outside of the enemy keeps, just enough to hold all the villages close to them, with a few units in the middle to deter encirclement. On turn 4 I also recalled some fighters to defend against the orcs. The south line had it rougher as they had no healer, but the scouts and taurochs did well against the undead. The north team defeated the death knight around turn 8 or so, and the south team defeated the lich on turn 9, having to give the kill to Eryssa or it would've taken too long. No villages lost, though I lost some fighters with exp against the orcs.

Results:
1 vanguard
Eryssa to archmage
0g carryover
UtBS-A Stirring in the Night replay 20250611-125938.gz

Statistics: Posted by fredbobsmith2 — Yesterday, 8:10 pm



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