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Mainline Campaign Development • Winds of Fate with difficulty Nightmare

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Scenario 5: Threshold

(1) What difficulty levels have you played the scenario on?

Version 1.18.4, Biased RNG (experimental), difficulty Ancestor (Nightmare)

(2) How difficult did you find the scenario? (1-10)

5

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

TBH, too much text in this campaign. Didn't follow the story.

(5) What were your major challenges in meeting the objectives of the scenario?

This scenario is surprisingly easy. Maybe it's only on difficulty Nightmare, but almost all the Humans sooner or later die in this scenario while fighting Monsters. Which means, just defend that south-western peninsula until they're gone.

Important for future scenarios: keep these Saurian Augurs alive, level them up to Soothsayers -> Saurian Seers. Their curing and healing abilities are much needed in the final scenario. They also damage 17x3 Magic at night, more than level 2 Drakes. Luckily, the remaining Humans on the peninsula only kill Saurian Skirmishers on the first turn, before you can chime in. Skirmishers are just a nice-to-have.

My strategy was simple and worked on the first try: there is no turn limit, so no hurry. Defend the peninsula, then kill Monster after Monster until all units are leveled up to the maximum. Only then capture the last village.

Looking at the replay, I still fought these boats approaching the peninsula at turn 5 too hard, almost losing units. Waiting at a distance from the shore should work better. Mermen have a much worse defense on land and boats can't follow at all.

(6) How fun do you think the scenario is? (1-10)

8

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Within the limits of this whole campaign it's fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

None beyond the occasional turn restart, because my first plan of movements didn't work out.


Statistics: Posted by Traumflug — Yesterday, 8:46 pm



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