(1) What difficulty levels and game versions have you played the scenario on? Invasion (Difficult) 1.18.4
(2) How difficult did you find the scenario? (1-10) 6, replayed once to save on gold for defending outside
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Very good, good dialog leading to interesting gameplay
(5) What were your major challenges in meeting the objectives of the scenario? The west team consisted of Gweddry, a white mage, Grug, and a knight, while the east team had Dacyn, an archmage, the plague staff fencer, and another knight. The west team's path was simple and I gave the potion to Grug to make him super tanky, along with the yetiburger and the sentinel shield. The east team did the jinn room first, giving the baneblade to the fencer and the amulet to the other knight. For the east key I find that it's easy to get choked at the door, so to get around that I had the archmage attack first to weaken the draug, then finished him with the baneblade duelist. Then I could pour into the room and cleared it out in 2 turns. After beating the fire wraiths and WCs in the antechamer, I killed the enemy leader on the first turn by weakening him with the 2 knights/paladins, then using the sentinel Grug + baneblade duelist combo, with Gweddry providing leadership. On the outside I had Terraent, Owaec, a swordsman, an ogre, and 2 spears. I defended the outer village on the south door, while defending from flat ground further inside on the north door. No serious risks on that side with the enemy unable to really attack all at once, and my 4 high level units doing a good job tanking.
(6) How fun do you think the scenario is? (1-10) 8, so much to explore yet no time to do so
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(2) How difficult did you find the scenario? (1-10) 6, replayed once to save on gold for defending outside
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Very good, good dialog leading to interesting gameplay
(5) What were your major challenges in meeting the objectives of the scenario? The west team consisted of Gweddry, a white mage, Grug, and a knight, while the east team had Dacyn, an archmage, the plague staff fencer, and another knight. The west team's path was simple and I gave the potion to Grug to make him super tanky, along with the yetiburger and the sentinel shield. The east team did the jinn room first, giving the baneblade to the fencer and the amulet to the other knight. For the east key I find that it's easy to get choked at the door, so to get around that I had the archmage attack first to weaken the draug, then finished him with the baneblade duelist. Then I could pour into the room and cleared it out in 2 turns. After beating the fire wraiths and WCs in the antechamer, I killed the enemy leader on the first turn by weakening him with the 2 knights/paladins, then using the sentinel Grug + baneblade duelist combo, with Gweddry providing leadership. On the outside I had Terraent, Owaec, a swordsman, an ogre, and 2 spears. I defended the outer village on the south door, while defending from flat ground further inside on the north door. No serious risks on that side with the enemy unable to really attack all at once, and my 4 high level units doing a good job tanking.
(6) How fun do you think the scenario is? (1-10) 8, so much to explore yet no time to do so
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
Statistics: Posted by fredbobsmith2 — Yesterday, 8:17 pm