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The Rise of Wesnoth • Re: The Rise of Wesnoth 17a - The Dragon

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(1) What difficulty levels have you played the scenario on?

Version 1.18.4, Biased RNG (experimental), difficulty Lord (Difficult) ( = hard)

(2) How difficult did you find the scenario? (1-10)

11

Saurians are hard enough to deal with. Then the Dragon appearing while being totally unprepared, moving faster than anything without horse and being almost immune to a number of attacks was a bit beyond funny.

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Very clear.

(5) What were your major challenges in meeting the objectives of the scenario?

Dealing with the Dragon, obviously. On the first try, he caught me totally unprepared and killed the unit which happened to be the closest on the next turn. With the Dragon's 8 MP almost no unit can run away fast enough.

Only after rolling back several turns and approaching the area with a larger group I could deal with the Dragon. I think the trick is to run away from the swamps, but also leaving a Great (Red) Mage a bit behind. Then he'll attack this Mage, which he can't kill. When that happened, one can move in with Burin the Lost, Great Mages and Paladins to deal with him.

Aside from the Dragon, Saurians had a strong tendency to the East. Meanwhile I could waltz in on the West almost undisturbed. Maybe because Saurians go for the stronger forces. In the East I had to retreat a bit during the night, which worked out only on the third attempt. Quite challenging, still fun.

(6) How fun do you think the scenario is? (1-10)

7

That Dragon in its current form is a bit over the top.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Draw the Dragon initially, while sleeping already. Greyed out, like the Lich in scenario Fallen Lich Point. This should raise awareness of it quite a bit.

Also awake him only when approaching the area. Him waking up just because it's turn 15 doesn't match well with storytelling ("Who dared to wake me up?" while there's nobody nearby who could have woken him up). This also makes it more likely one has some units nearby for dealing with him.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

As described above. Also the occasional turn restart, because my first plan of movements didn't work out.


Statistics: Posted by Traumflug — Yesterday, 9:53 pm



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