Hello,
I have a bug to report, although to be honest, I don't know what to do with it exactly, so just opening a discussion.
Abilities like eoma_supercharge and eoma_soul_catcher use die event withUnfortunately this causes subsequent die event listeners to trigger twice, causing issues in scenarios that use EoMa and other eras that include eoma (ageless, also now wotg)
Is the fire_event=yes necessary?
Thanks
qq
I have a bug to report, although to be honest, I don't know what to do with it exactly, so just opening a discussion.
Abilities like eoma_supercharge and eoma_soul_catcher use die event with
Code:
[kill] ... fire_event=yes[/kill]
Is the fire_event=yes necessary?
Thanks
Statistics: Posted by quequo — Today, 5:49 pm