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Scenario & Campaign Development • Relics definitition

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Here an overview over all relics inside the game, with a little information about the origins. First of all - all relics will spawn randomly and they have no requirement. But you can by start only equip one, because they could make you insane. Only with high willpower you will be able to wield more than just one of them. I added two perks that do that, either triggered by high intelligence or constitution. There is even a relic that allows you to carry more relics. As we know (;)) from various fantasy novels - powerful artifacts can have a mind of their own and can leave their owner. This is intended, but I did not pull it off yet. It is also intended that some relics have special powers later. Such as Hermes allows you to have extra options in random events (save the trader by flying), Helios can change the to daytime, Rabenmieder offers more raven spells or flying etc.

For those developers which are mainly interested in trying them out:
Spoiler:
Spoiler:

Statistics: Posted by Heindal — Today, 10:33 am



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