(1) What difficulty level and version of Wesnoth have you played the scenario on? Summoner (Challenging), 1.18.4
(2) How difficult did you find the scenario? (1-10) 6
(3) How clear did you find the scenario objectives? Not entirely. If one doesn't read the walkthrough then they wouldn't know to ignore the northeast leader.
(4) How clear and interesting did you find the dialog and storyline of the scenario? Good, funny orc banter.
(5) What were your major challenges in meeting the objectives of the scenario?
Compared to previous versions it seems this scenario has been made easier by reducing the orc gold? It is still absolutely necessary to aggressively rush both west leaders, one after another, but there is a little breathing room, especially if you can lure out the NW leader early with a Skeleton unit. The riskiest part is not getting bogged down on the bridge by a wall of Grunts. I've found levelling a Bone Shooter to be alot more useful than the walkthrough gives them credit for, because even with 40% resistance, the retaliation of Grunts at night is more than you want to accumulate. Ghosts are also helpful for flanking at the bridge, and for stalling the NE forces for a turn.
(6) How fun do you think the scenario is? (1-10) 7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe make the west bridge easier to cross, by shortening it or otherwise, and make the enemies slightly stronger to compensate?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Went too slow the first try, trying to use new recruits in the first round of recalls. In reality, you don't have time for more than 2 rounds of recalls/recruits, and there's not much room to try to feed exp to them or play defensively. A very aggressive rush with L2s and near-advancement L1s is really the only option.
(2) How difficult did you find the scenario? (1-10) 6
(3) How clear did you find the scenario objectives? Not entirely. If one doesn't read the walkthrough then they wouldn't know to ignore the northeast leader.
(4) How clear and interesting did you find the dialog and storyline of the scenario? Good, funny orc banter.
(5) What were your major challenges in meeting the objectives of the scenario?
Compared to previous versions it seems this scenario has been made easier by reducing the orc gold? It is still absolutely necessary to aggressively rush both west leaders, one after another, but there is a little breathing room, especially if you can lure out the NW leader early with a Skeleton unit. The riskiest part is not getting bogged down on the bridge by a wall of Grunts. I've found levelling a Bone Shooter to be alot more useful than the walkthrough gives them credit for, because even with 40% resistance, the retaliation of Grunts at night is more than you want to accumulate. Ghosts are also helpful for flanking at the bridge, and for stalling the NE forces for a turn.
(6) How fun do you think the scenario is? (1-10) 7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe make the west bridge easier to cross, by shortening it or otherwise, and make the enemies slightly stronger to compensate?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Went too slow the first try, trying to use new recruits in the first round of recalls. In reality, you don't have time for more than 2 rounds of recalls/recruits, and there's not much room to try to feed exp to them or play defensively. A very aggressive rush with L2s and near-advancement L1s is really the only option.
Statistics: Posted by fredbobsmith2 — Yesterday, 7:29 pm