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Scenario & Campaign Development • Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

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Hi @Heindal!

I've been playing your Strange Legacy add on and enjoy it very much.

A few aspects that emerged to improve the QoL experience would be:
- At home, add to the "furniture" menu an option to leave the house, or, at the very least, move to the hex next to the exit, so that we don't have to walk all the way.

- In the Hero Menu > Settings, it is unclear if the option is on or off, due to the language translation there. Maybe clarify if color means the option is on (example: earn xp for crafting) and grey is off (not earn xp for crafting).

- I know it might be clunky, but it would help a lot if we could see all weapons/armor stats without having to unequip first, so that we could choose.

- I tested a merc and equipped it with a weapon. Not a big problem, it was just a longsword and I did it to test, but we should either get a warning that equipping a weapon on a merc is permanent or be able to later remove the weapon or armor from it. :P

- I got a bug in the Haunted Villa: even though I spoke with the two spirits and turned the lever, the door didn't open. I had to manually open it with the debug>terrain, so as to not lose my progress.

Although all the above are improvement suggestions, your work in this add on is incredible and I really am surprised by the depth and quality!

Regards!

Statistics: Posted by Zydin — 14 minutes ago



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