New version is now live after a round of playtesting on Normal. Hard may still need to be adjusted.
-- Replays added for your viewing pleasure. (The Reeve change was done after playing, so he's still level 2 in the replay.)
-- Campaign has been made easier due to turn limit changes, and adjustments to the finale.
Version 1.5.0a
-- Scenario 1: Turn Limit is now 24 on all difficulties, from 20.
-- Scenario 2: Turn Limit is now 24 on all difficulties, from 20 (Normal/Hard).
-- Scenario 3: Turn Limit is now 36 on all difficulties, from 30.
-- Scenario 4: Turn Limit is now 24 on all difficulties, from 20.
-- Scenario 1: Added a hint about visiting labeled hexes for extra story stuff.
-- Scenario 4: Player Starting Gold increased to 300 on all difficulties (previously 250)
-- Scenario 4: Enemy 1 Starting Gold Adjusted (350, 400, 450 instead of previous 360, 450, 540)
-- Scenario 4: Reeve is now Level 3 (Master Bowman) instead of Level 2 (Longbowman).
-- Replays added for your viewing pleasure. (The Reeve change was done after playing, so he's still level 2 in the replay.)
-- Campaign has been made easier due to turn limit changes, and adjustments to the finale.
Version 1.5.0a
-- Scenario 1: Turn Limit is now 24 on all difficulties, from 20.
-- Scenario 2: Turn Limit is now 24 on all difficulties, from 20 (Normal/Hard).
-- Scenario 3: Turn Limit is now 36 on all difficulties, from 30.
-- Scenario 4: Turn Limit is now 24 on all difficulties, from 20.
-- Scenario 1: Added a hint about visiting labeled hexes for extra story stuff.
-- Scenario 4: Player Starting Gold increased to 300 on all difficulties (previously 250)
-- Scenario 4: Enemy 1 Starting Gold Adjusted (350, 400, 450 instead of previous 360, 450, 540)
-- Scenario 4: Reeve is now Level 3 (Master Bowman) instead of Level 2 (Longbowman).
Statistics: Posted by Sire — Today, 10:45 am