Undead looked good in old updates before 1.18, skeletons have serious protection against pierce and blade damage, the two most common damage types in the game (and also cold, but cold is much rarer). In return they were weaker against less common damage types, like fire and especially arcane.
Looking at the recent discussion, I disagree with IPS's idea of -30% arcane and -10% fire for skeletons. Making skeletons more resistant makes them even harder to fight than they already are. For several factions, fire damage is one of the main ways to reliably damage axe Skeletons (fire breath for drakes, mage for humans and rebels, and orcish archer for northerners).
As I said before, arcane damage dealing units are mostly level 2 and 3, and also the only level 1 arcane units available in PVP are dark adept and ghost
Undead also had arcane-resistant units - dark adept, ghoul and vampire bat with 20% arcane, who now all have 10% in 1.18, giving them 20% resistance back would compensate returning the arcane weakness for skeletons.
I heard Ladder Era, the one used for competitive PVP, uses -50% arcane and -20% fire. If it's not a problem for them, why would similar weaknesses be a problem for default era PVP?
-50% arcane and -20% fire are time-tested stats, both in singleplayer and multiplayer, while -30% arcane -10% fire seems like just "replace one bad redesign with a new bad redesign".
Looking at the recent discussion, I disagree with IPS's idea of -30% arcane and -10% fire for skeletons. Making skeletons more resistant makes them even harder to fight than they already are. For several factions, fire damage is one of the main ways to reliably damage axe Skeletons (fire breath for drakes, mage for humans and rebels, and orcish archer for northerners).
As I said before, arcane damage dealing units are mostly level 2 and 3, and also the only level 1 arcane units available in PVP are dark adept and ghost
Undead also had arcane-resistant units - dark adept, ghoul and vampire bat with 20% arcane, who now all have 10% in 1.18, giving them 20% resistance back would compensate returning the arcane weakness for skeletons.
I heard Ladder Era, the one used for competitive PVP, uses -50% arcane and -20% fire. If it's not a problem for them, why would similar weaknesses be a problem for default era PVP?
-50% arcane and -20% fire are time-tested stats, both in singleplayer and multiplayer, while -30% arcane -10% fire seems like just "replace one bad redesign with a new bad redesign".
Statistics: Posted by vilka — Yesterday, 8:17 pm