I managed to beat all enemy leaders in the unwinnable siege scenario (on Easy.) There were some exploits, but no actual cheating. Figured you might want to know.
If you want the save file and replay, I can provide them. The simple explanation, though, is that the northern leader can be knocked out quite quickly with a blitz attack, provided you're willing to suffer heavy casualties, and then the starting recruits from there is enough to just grind down the other two, provided you get a couple of holymen (easy enough, since Acladians' high damage resistances result in quite a lot of units hanging out at low health such that a wiseman can finish them off.) The Wesnoth AI isn't very good at attritional fighting or dealing with healers, so its lines end up being worn down. A swarm of lv. 1 and 0 units can quite handily wear down their lv. 3 elites, and fighting conservatively at night allows for easy (if costly) countering of their darknites' otherwise massive burst damage.
I'm sure the same thing would be possible on medium, since I beat easy with over 40 units remaining on my side, having not recruited at all since turn 4. Beyond medium, though, I suspect the enemy's recruits come too fast to allow for that northward blitz I'm talking about.
If you want the save file and replay, I can provide them. The simple explanation, though, is that the northern leader can be knocked out quite quickly with a blitz attack, provided you're willing to suffer heavy casualties, and then the starting recruits from there is enough to just grind down the other two, provided you get a couple of holymen (easy enough, since Acladians' high damage resistances result in quite a lot of units hanging out at low health such that a wiseman can finish them off.) The Wesnoth AI isn't very good at attritional fighting or dealing with healers, so its lines end up being worn down. A swarm of lv. 1 and 0 units can quite handily wear down their lv. 3 elites, and fighting conservatively at night allows for easy (if costly) countering of their darknites' otherwise massive burst damage.
I'm sure the same thing would be possible on medium, since I beat easy with over 40 units remaining on my side, having not recruited at all since turn 4. Beyond medium, though, I suspect the enemy's recruits come too fast to allow for that northward blitz I'm talking about.
Statistics: Posted by thalgrond — Today, 4:31 am