Version 1.3.0 has been finally released! It is more of a polish patch, so there is no significant gameplay changes for the campaign.
-- I did some basic testing to see if everything works, but didn't properly do another playthrough. Based off of memory, Normal should be okay, but I haven't tested Hard Difficulty.
----- Version 1.3.0 -----
-- Various typos fixed, thanks to Konrad2 for pointing them out!
-- Various Map Changes, Primarily Aethestics
-- Scenario 1: The Deodd sighting now has alternative dialogue if a unit reached Maghre first.
-- Scenario 1: Minor backend code changes referencing Arvith's mercenary company (unit type + side -> role).
-- Scenario 2: Brena is no longer counted as a leader unit (this was an oversighted bug).
-- Scenario 2: Minor Map Changes around Brena's Camp (Deep Water).
-- Scenario 2: The Orcs are now hidden in the UI menu.
-- Scenario 3: The Paladin is mentioned at the beginning if doing the Challenge route.
-- Scenario 4: Enemy Leaders are now hidden in the UI menu.
-- Scenario 4: Story Revisions and Expansion
-- Scenario 4: Reeve Hoban no longer joins at the start of the scenario. He needs to be found.
= = = = = = = = = =
With that, aside from tinkering with balancing and fixing bugs, "AToTB, SR" should be finished. I'll be focusing my attention back to Red Winter Reborn and actually try to finish version 1.0 of that campaign sometime this year.
-- In hindsight, technically there are Achievements missing, and while I could write down a list, I don't know how to code them in. Also, a part of me really wants to wrap up the project and move onto other things, so adding Achievements myself is unlikely.
As for potential mainline status, I'll leave that up to Dalas. I personally don't mind either way (mainlined or remain UMC), but I'm probably gonna take the "hands-off" approach and just let you guys do whatever you want with the campaign. I just hope the campaign proved to be an enjoyable and fun experience!
-- I did some basic testing to see if everything works, but didn't properly do another playthrough. Based off of memory, Normal should be okay, but I haven't tested Hard Difficulty.
----- Version 1.3.0 -----
-- Various typos fixed, thanks to Konrad2 for pointing them out!
-- Various Map Changes, Primarily Aethestics
-- Scenario 1: The Deodd sighting now has alternative dialogue if a unit reached Maghre first.
-- Scenario 1: Minor backend code changes referencing Arvith's mercenary company (unit type + side -> role).
-- Scenario 2: Brena is no longer counted as a leader unit (this was an oversighted bug).
-- Scenario 2: Minor Map Changes around Brena's Camp (Deep Water).
-- Scenario 2: The Orcs are now hidden in the UI menu.
-- Scenario 3: The Paladin is mentioned at the beginning if doing the Challenge route.
-- Scenario 4: Enemy Leaders are now hidden in the UI menu.
-- Scenario 4: Story Revisions and Expansion
-- Scenario 4: Reeve Hoban no longer joins at the start of the scenario. He needs to be found.
= = = = = = = = = =
With that, aside from tinkering with balancing and fixing bugs, "AToTB, SR" should be finished. I'll be focusing my attention back to Red Winter Reborn and actually try to finish version 1.0 of that campaign sometime this year.
-- In hindsight, technically there are Achievements missing, and while I could write down a list, I don't know how to code them in. Also, a part of me really wants to wrap up the project and move onto other things, so adding Achievements myself is unlikely.
As for potential mainline status, I'll leave that up to Dalas. I personally don't mind either way (mainlined or remain UMC), but I'm probably gonna take the "hands-off" approach and just let you guys do whatever you want with the campaign. I just hope the campaign proved to be an enjoyable and fun experience!
Statistics: Posted by Sire — 41 minutes ago