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WML Workshop • Re: weaker versions of fearless trait

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hmm I've tried this now, but I am not entirely happy

Code:

            [trait]                id=lionhearted                male_name=_ "lionhearted"                description=_ "Day-time fighting penalty is reduced by 5 percent"                help_text=_ "Having seen a long time fighting companion die, these individuals took heart and started fighting with even more valor no matter the circumstance."                [effect]                    apply_to=new_ability                    [abilities]                        [leadership]                            [filter_condition]                                [lua]                                    code=<< return ((wesnoth.get_variable(("turn_number" mod 24) < 4)) || wesnoth.get_variable(("turn_number" mod 24) > 13) ) >>                                [/lua]                            [/filter_condition]                            id=motivated_v1                            value=5                            cumulative=no                            name= _ ""                            description= _ ""                            affect_self=yes                            affect_allies=no                        [/leadership]                    [/abilities]                [/effect]                                [effect]                    apply_to=remove_ability                    [experimental_filter_ability]                        id=motivated_v2                    [/experimental_filter_ability]                [/effect]                                [effect]                    apply_to=remove_ability                    [experimental_filter_ability]                        id=motivated_v3                    [/experimental_filter_ability]                [/effect]            [/trait]

Statistics: Posted by Numero — Yesterday, 6:14 pm



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